I cannot say that I am comfortable on any viewer at the moment, I keep skipping between IWV2 & IWV3 & the latest firestorm… none of them feel comfortable. I tried the latest Alchemy Viewer as I heard that was the one now being used for all future IW Viewers… erm WHY???? Its like stepping back in time! No built in AO, can’t back up, can’t find nothing, certainly can’t build on it… if that is the future path for all Inworldz Viewers, well I guess I have to stop using InWorldz viewers.
I have started saving back some of my gardening features as primomesh, because none of the V3’s seem able to rez some of the maps, they rez the default, which is pants! I am aware though that not every resident of IW can use a V3, I couldn’t until I got my new laptop, so I don’t want to turn everything Mesh, I will have to find a happy medium 😉
I haven’t tried the texture thingy that everyone has been raving about, I did try to texture something yesterday using firestorm & i was like wtf! I couldn’t flip it, I could see no way of flipping, the flipping the texture :p So I logged in on a V2 & fixed it!
I don’t understand why all the shaders in all of the v2’s are now greyed out so that I cannot apply them, I know I used them on my old lappy
Mesh Tree & Field, next to Sculpted version on a V3
A few years ago, after the freebies were removed from IDI (welcome center), Wolf-Tek created the Freebie Ring. I have always used it dotted around my region & it has brought lots of residents in to it. However there are only a handful of Merchants/land owners actually using it. Considering that the main cry by most in IW is that there are no people about, or ‘no one ever comes to my region’ it really surprises me that there are not more using this vital FREE tool for bringing residents to your Region. It is so easy to set up & use, there is a website where Residents can look to see where the freebies are & what is on offer, or they can just use the inworld ring to jump from one to the other.
They say Rome wasn’t built in a day, well I can tell you that Venice #InWorldz ain’t going to be either!
When I began this project I knew it would be time consuming, having to create the textures as I go, mesh the builds as i create them (who would have thought we would ever be prim concious in #InWorldz… not I) It is coming along nicely though, even if I do say so myself, what do you think?